This post is related to Animation course by Nicolò Ceccarelli and Andrea Brogi at Architecture University in Alghero.
During the last accademic term we approched 3d modelling with maya for the first time and each student was requested to present a personal model of an exsisting object with renders.
I chose to model an old corkscrew since I was very attracted by the particular mechanism, different from more common corkscrewes.
I started from schetcking the object to understand it better, than I moved to maya, combining polygons and nurbs modellation.
A crucial part of the process was the shading and the lighting, since the object it self was quite simple, aiming at highlight the object as much as possible.
Here you can see some render of the object in a peculiar context.
And some more graphic/cartoonlike renders…











